Dec 30, 2011, 05:17 PM // 17:17
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#3081
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Ascalonian Squire
Join Date: Dec 2011
Profession: Mo/
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Well, the perfect build doesn't exist ^^
Who is not exposed to ranger dshots ? I mean, I can't bring block, anti-hex, anti-condi, anti-stance and damages ^^
But I know this build is not the best, and I said "for fun, not to be competitive". I just have fun playing this build when I'm tired of playing devast, PB or FF nec all day ^^
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Dec 31, 2011, 03:15 PM // 15:15
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#3082
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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to sum it up:
everything else>you
add in bonettis at least and its already not THAT defenceless.
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Dec 31, 2011, 06:00 PM // 18:00
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#3083
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Lion's Arch Merchant
Join Date: Jan 2010
Profession: P/
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Every now and again i kinda like playing paragon. Yea lack on damage but it some ways they can be useful.
1.Spread Bleeding
2. Maintain Aggressive refrain with "To the Limit"
3. Stunning strike for Dazing
4. Tell Derv/Sin/Warrior to Ping stance for removal (Wild throw)
5. Daze+Disrupting throw on Casters
6.Bonetti for Defence+Energy against bad Melee
Res off course..
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Jan 04, 2012, 02:05 AM // 02:05
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#3085
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Lion's Arch Merchant
Join Date: Feb 2006
Location: ..My home away from home..
Guild: Currently looking ~
Profession: N/
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Nice looking build, but why have you chosen SBS rather than Assassin's Remedy? Just wondering.
Ofc, the lower cost and recharge, but I've never found either to be a problem - certainly not to the extent I would sacrifice attributes.
Also, with Wild Strike (hopefully) removing stances, you could probably change your dual attack to something 'blockable', no?
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Jan 07, 2012, 08:40 AM // 08:40
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#3088
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Croatia
Guild: Die Vornehmen [edel]
Profession: Mo/W
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thats nice bar fairlady :d
i somethimes take hammerbash, coz my ping is to bad for d-shot
last few months i played this:
woh
patient spirit
sig of rejuv
draw conditions
spotless mind
shilding hands
2 stances
but now after this ele updates, i srsly need to take spirit bond in RA, coz off all eles in RA, and 90% of players in my team use 40-40 and cant use elemental shields+ armor runes, sad realy
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Jan 09, 2012, 06:05 PM // 18:05
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#3089
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Furnace Stoker
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My new monk bar to counter the elly meta, dont laugh, its seriously effective:
12+1+1 Healing, 9+1 DF, 9 Earth magic
+15 ar with conditions, not +10 vs elly damage insignias, +7 element ar spear, like a rolling stone shield.
It effectively gives 100 armour against all damage, and Ward of Stability lasts for 19s with a 30s cooldown. Its not difficult to get it cast while a hammer warrior approaches or in between stoning spams.
Quote:
Originally Posted by I Am Not Ok
90% of players in my team use 40-40 and cant use elemental shields+ armor runes, sad realy
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Dont heal them and leave them to die. Spirit bond wastes too much monk energy, if anyone is going to bring it, it should be an extra support skill on an elly or necro.
Last edited by bhavv; Jan 09, 2012 at 06:08 PM // 18:08..
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Jan 09, 2012, 07:02 PM // 19:02
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#3090
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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Quote:
Originally Posted by bhavv
My new monk bar to counter the elly meta, dont laugh, its seriously effective:
http://img836.imageshack.us/img836/5043/monkmeta.png
12+1+1 Healing, 9+1 DF, 9 Earth magic
+15 ar with conditions, not +10 vs elly damage insignias, +7 element ar spear, like a rolling stone shield.
It effectively gives 100 armour against all damage, and Ward of Stability lasts for 19s with a 30s cooldown. Its not difficult to get it cast while a hammer warrior approaches or in between stoning spams.
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Why not Balanced Stance and a specced shield? You'll be better able to deal with common physical threats, and less vulnerable to interrupts and strips.
Quote:
Originally Posted by bhavv
Dont heal them and leave them to die. Spirit bond wastes too much monk energy, if anyone is going to bring it, it should be an extra support skill on an elly or necro.
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Odds are you are not going to take down a competent Monk (or even RA Rit) with only two offensive characters, so leaving players to die is generally not a good option. Even if you have a terrible Assassin (with let's say... Fire Storm), he is at least adding some threat, whether it is making your opponents kite poorly, wasting Guardian, whatever.
Versus teams with big caster damage, the best thing you can do is present yourself as an easy target, and keep in shield set as much as possible. An obviously out of position Monk is generally targeted quickly by most Eles, regardless of the fact that you may have allies camping their casting sets all match. Versus particularly competent teams or teams with four offensive characters who will actually score kills, make sure you remember which of your allies has a remaining res signet. Good players will try and drop players who have yet to use their signet, so prioritize keeping them alive.
Remember that if you are out or very low on energy, keeping your team alive and sacrificing yourself can be useful. As long as you die in your shield set, you will have effectively have restored your energy pool. If you are out of energy in your 40/40 set (0/42 energy) and immediately die in shield set (-17/25 energy), returning will put you at 6/25 energy in your shield set and 23/42 in your 40/40 set for a net gain of 23 energy. Note that in this example I defined the shield set as having a 15/-5e inscription on the martial weapon, which I strongly suggest over a +5e both for the additional energy when ressed and general energy hiding. Ressing into a 35 energy shield set looks better as you return with 8 energy instead of 6, however, you really have less as you will note upon switching to your 40/40 and seeing only 15/42.
__________________
Currently active in GW1 as of February 2015!
Last edited by Ariena Najea; Jan 09, 2012 at 07:17 PM // 19:17..
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Jan 09, 2012, 10:01 PM // 22:01
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#3091
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Furnace Stoker
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Physical threats arent too common atm, and mesmer interupts and shutdown are the only thing that cause any problem for me.
Odds are that if my casters dont have shield sets, I'm going to be leaving at the end of the match, so I'm not bothered about losing that round.
I did try going back to a full specced shield set - 1 lightning, earth and fire plus a physical set with balanced stance, but I actually prefer the ward now because it cant be stripped.
Stances are easily removed by melees, the ward stays up and keeps on working.
Last edited by bhavv; Jan 09, 2012 at 10:46 PM // 22:46..
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Jan 09, 2012, 11:21 PM // 23:21
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#3092
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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Quote:
Originally Posted by bhavv
Physical threats arent too common atm, and mesmer interupts and shutdown are the only thing that cause any problem for me.
Odds are that if my casters dont have shield sets, I'm going to be leaving at the end of the match, so I'm not bothered about losing that round.
I did try going back to a full specced shield set - 1 lightning, earth and fire plus a physical set with balanced stance, but I actually prefer the ward now because it cant be stripped.
Stances are easily removed by melees, the ward stays up and keeps on working.
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Physical threats are still reasonably common, there are just fewer bad Dervishes playing. Most of the regulars who come on Warrior or Assassin are still around, and they are as threatening as ever with fewer Elementalists packing Blind.
Stances are not easily removed by melee. The only even reasonably popular choice of stance removal is Wild Throw, and even then, I don't see anyone with it most nights. Also consider that the bars that bring Wild Throw (Stunning Strike, bad Paragons) are generally not a significant threat, whereas Wastel's Sins, Dev Hammers, and any physical designed to train you out are significantly hampered by Balanced Stance. The abilities to prevent getting qknocked and kiting without fear of crits are conducive to winning streaks. You shouldn't be building your bar to deal with bad players, but rather the most competitive you can possibly encounter.
__________________
Currently active in GW1 as of February 2015!
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Jan 10, 2012, 06:21 AM // 06:21
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#3093
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Krytan Explorer
Join Date: Oct 2009
Guild: hopper
Profession: A/
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With the recent elementalist update there have been a lot of new builds. My fav so far has been.
A/E
Gust
falling spider
twisting fangs
jagged strike
fox fang
Blades of steel
conjure lightning
res sig
Last edited by Terrible Surgeon; Jan 10, 2012 at 06:23 AM // 06:23..
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Jan 15, 2012, 03:17 AM // 03:17
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#3094
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Ascalonian Squire
Join Date: Sep 2007
Profession: W/
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Warrior/Elementalist (Show Stopper)
Usual PvP warrior skills + cripple/res but at -2.. Add Glyph of insta cast and Meteor Shower with a +1 second knockdown rune. Have alternate weapon slot with +15 en each hand fire wand & symbol switch up to get off cast. Then finish the target off as they are held by thwe knockdown and damage.
Warrior/Necromancer (Caster hinderance)
Headbutt + Plague touch + warriors cunning.. Spam axe interupt or Sword cripple + Savage slash variant.
I though this was kinda slick.. and it gave alot of monks hell.
-I'd like to hear what you think. Pro's Cons Possibilities..
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Jan 15, 2012, 04:07 AM // 04:07
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#3095
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by Rage_Knight
Warrior/Necromancer (Caster hinderance)
Headbutt + Plague touch + warriors cunning.. Spam axe interupt or Sword cripple + Savage slash variant.
I though this was kinda slick.. and it gave alot of monks hell.
-I'd like to hear what you think. Pro's Cons Possibilities..
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Grenth's Fingers is better for this, but it's so energy intensive, I wouldn't bother. Fun gimmick if you like Daze, though.
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Jan 15, 2012, 04:24 AM // 04:24
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#3096
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Ascalonian Squire
Join Date: Sep 2007
Profession: W/
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OOOH the classic Palm bomb.
Quote:
Originally Posted by Ariena Najea
Your bar seems to be making a poor trade of utility for direct spiking power, in that your spike isn't particularly better than a more traditional combo like this one, and your only snare/IMS is a dual attack. The Wastrel's bar is essentially equal or superior in every respect except yours has a bunch of unnecessary defense.
If you want a more aggressive single-target spike, you could always go with a classic Palm Strike bar. It's really not as good as the Wastrel's bar since you lose mobility, but it is closer in nature to the bar you created.
Just for fun, math time (at 14/13 spec on your bar for less suicide). Conjure/Vamp damage is included in the non-AL figure rather than the uncalculated base dagger damage (#hits):
Your bar (Unsuspecting-Fox-Horns-Unsuspecting-Fox-Blossom) over approx 6 seconds - 281 non-AL damage+ ~9 hits
Wastrels (Leaping-Fox-Horns-Falling-Twisting) over approx 5 seconds - 244 non-AL + 7 hits
Palm Strike (PS-Trampling-Falling-Horns-Falling-Twisting) over approx 7.5 seconds - 321 non-AL damage + 8 hits
You will obviously deal more damage if you keep your current dual superior rune setup, but you should really consider going down to minor runes. These bars are also far more energy friendly, are are going to play more reliably.
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I dig the "Find thier weakness" Paragon top off is just so tempting even when nerfed down from the damage add to only a condition in pvp I couldnt resist. I created a Wastrel's Calapse variant but it it required such a streamline set I wasnt sure if it would pan out. I normaly leave reliability to my warrior. Thanks for the ideas guys. Good gaming.
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Quote:
Originally Posted by HigherMinion
Grenth's Fingers is better for this, but it's so energy intensive, I wouldn't bother. Fun gimmick if you like Daze, though.
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Your right. I was just so sick of seeing this in my skill selsectin unused so i did something about it. XD
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Jan 15, 2012, 05:53 AM // 05:53
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#3097
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Ascalonian Squire
Join Date: Nov 2011
Profession: Me/Rt
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Quote:
Physical threats are still reasonably common, there are just fewer bad Dervishes playing. Most of the regulars who come on Warrior or Assassin are still around
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Actually melee defense is not monk job anymore, almost every class can easly spam weakness and/or blindness with a decent build and can even take the ward.
The problem is that now E can spam massive damage+condition and because of this perma condition removing on melee your energy go down very quickly, especially if there are no melee arround to feed bonetti.
So imo bhavv build fill what we actually need but I would take Mo/Me with elemental defense + some energy skill so that you can keep spamming or even terupt E easily if you take Holy Veil.
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Jan 22, 2012, 01:40 PM // 13:40
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#3098
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Ascalonian Squire
Join Date: Jul 2010
Guild: Ferret Unity of Rogues [FUR]
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Quote:
Originally Posted by bhavv
My new monk bar to counter the elly meta, dont laugh, its seriously effective:
http://img836.imageshack.us/img836/5043/monkmeta.png
12+1+1 Healing, 9+1 DF, 9 Earth magic
+15 ar with conditions, not +10 vs elly damage insignias, +7 element ar spear, like a rolling stone shield.
It effectively gives 100 armour against all damage, and Ward of Stability lasts for 19s with a 30s cooldown. Its not difficult to get it cast while a hammer warrior approaches or in between stoning spams.
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My Ele build is slightly different from what the meta is but stonetrike will definitely reduce the amount of damage I do to you, although you'd be better off not using draw conditions cos.. *ahem* that could be fatal for you when fighting me hehehe.
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Quote:
Originally Posted by Rage_Knight
Warrior/Elementalist (Show Stopper)
Usual PvP warrior skills + cripple/res but at -2.. Add Glyph of insta cast and Meteor Shower with a +1 second knockdown rune. Have alternate weapon slot with +15 en each hand fire wand & symbol switch up to get off cast. Then finish the target off as they are held by thwe knockdown and damage.
Warrior/Necromancer (Caster hinderance)
Headbutt + Plague touch + warriors cunning.. Spam axe interupt or Sword cripple + Savage slash variant.
I though this was kinda slick.. and it gave alot of monks hell.
-I'd like to hear what you think. Pro's Cons Possibilities..
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Been there, done that. It's fun until you notice how slow you are when you about to cast plague touch and how easily you can be interrupted whilst trying to do it. Like the other commenter said, Grenth's fingers = 1000 times better but it is quite energy intensive although if you have a bunch of casters in a group it will totally freak them out.
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Jan 25, 2012, 07:14 AM // 07:14
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#3099
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Pre-Searing Cadet
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Could anyone mention some good current RA ele builds please?
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Jan 25, 2012, 04:05 PM // 16:05
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#3100
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Pre-Searing Cadet
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Mo builds
Hi everyone,
First You need a strong def so let's start : Mo/Wa, resilient insign,q7 for 8 tact or q8 for 9 tact etc. You'll save loads of energy not healing yourself what ever the build you play. Here are the builds I could play.
Woh - Patient : main heal
My way of thinking is to help my team to make them kill faster and help me better in return. So :
Spot mind : at least 2 hex removed on melees ( faint empaty .. And cover(s) )
Draw cond : everyone know why - make useless every cond spammer)
I don't care about my own cond - could be annoying the first minute vs some
paragon daze skill until bonneti get available if you run bonneti + balanced or dolyak. I don't care either about my own hex. Just heal you before you get under, let's say 160 hp for such a skill like bf or vor but none play them anyway. And you can afford shame and div because bad Mesmer will random them and good will remove your holyveil so ...
Vigorous : cover for spot mind and good extra heal for melee like assa axe etc and own heal as well.
Then I like to play heal sig ( 12x heal, helpfullagainst shame, energy manage, free energy fake).
Finally the stances, many options :
With the new updates I'm not sure yet about what to play but I'd go for :
Shield bash and balanced stance since I lost a round only because I had 1 st***d earth ele spamming kd on me 24/7 in a large map ( I was playing with bonetti and sb). This stance and skill will make me comfortable against most of the opponent. It could be hard vs 2 or 3 melees but ... Everyone seems to like ele so..
Variations :
guardian over healsig but you need q7/8tact
Stance combinations - bonneti sb balanced stance shield stance
For me you can manage every kind of team unless you re in team with 2 or 3 totally beginner.
I hope it can help some new monk.
++
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